PROTOTYPE
Building a Solution for Radio Hosts
OVERVIEW
In the prototype phase, we took our design ideas and developed them into a paper prototype that would eventually become a high-fidelity mock-up of INTUNE. In between these two steps, the team completed a quick evaluation of the paper prototype in order to make iterations on the project and completed annotated wireframes of the entire system. Prototyping allowed us to test the usability of our application and actualize it.
Paper Prototype
Drafting Our Design
We used the page hierarchy of our information architecture to develop the paper prototype. Each page in our information architecture became a screen in our paper prototype and also included various pop-up windows. The INTUNE paper prototype focused on the completion of three core tasks: replying to a listener’s text message and pinning it, adding and deleting a new show recording to the archive, and adding and editing a new public event to the events calendar. We created these low fidelity prototypes to identify early problems with the design and navigation of the application. To further identify these problems, we user tested the paper prototype based on the three core tasks and recorded our quick evaluation findings.

Initial planning and drafting for the application

Initial planning and drafting for the application
Quick Evaluations
Testing Our Design
The paper prototype was used to conduct a simple usability study with three participants. This study was conducted in order to test and evaluate the preliminary design of INTUNE. The participants were asked to complete the three tasks identified in the previous step. We conducted user testing to get feedback on our designs in order to improve clarity and eliminate unnecessary functions. The suggestions from the users and our observations were used to make modifications to INTUNE’s design when transferring the paper prototype into wireframes in the next step.

Leading a user through one core task of the application

Leading a user through one core task of the application
Annotated Wireframes
Refining Our Design
Using the paper prototypes as a model and the feedback from the quick evaluations, we created annotated wireframes of INTUNE. The annotated wireframes outlined the application's visual design elements such as layout, grid, and font choice. They helped the team visualize what the final version of INTUNE would look like and what changes still needed to be made. The wireframes were a barebones skeleton of the application that served as a blueprint for our high-fidelity mock-ups in the next step.

Users testing our wireframes and giving peer feedback

Users testing our wireframes and giving peer feedback
Takeaways​​
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The back-to-top buttons looked like upload buttons and needed to be changed
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Search, pin, edit, and delete icons were necessary for clarity
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Pullout symbol was misleading and needed differentiation on different screens
High-Fidelity Mock-Ups
Finalizing Our Design
We chose several key screens from our wireframes and translated them into high-fidelity mock-ups. These screens represented the core functionalities of INTUNE: the homepage, events calendar, and messaging system. In this process, we created the INTUNE logo and solidified the brand identity. We created high-fidelity mock-ups to show the first fully developed version of the application and to see what it would look like in the users' working environment. We went through a few iterations of our high-fidelity mock-ups and eventually chose a design that not only looked nice, but would be functional for a user using this application for a long period of time.

Peers provide feedback on the initial high-fidelity mock-ups

Peer feedback on initial high-fidelity mock-ups of design

We took all the feedback and grouped it into categories in order to revise

Peers provide feedback on the initial high-fidelity mock-ups
Takeaways​
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Color scheme was changed to include only one accent color after feedback
- Accent color was used to indicate interactive components
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Darker color scheme was easier on the eyes, but lighter background made the application more elegant
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We optimized screen space by combining threaded and live messages onto one screen
High-Fidelity Mock-Up Samples



